Fangzhou Long

Student at University of Southern California

Los Angeles, CA, United States
Computer Science


  • Front-end Development Engineer at Happy Elements
  • Information Commissioner at Pingxiang Hutong Information Co., Ltd.
  • University of Southern California
  • Dalian University of Foreign Languages
  • Pingxiang High School
+1 (413) 258-1196 (Text Only)


Experienced in OOD, MVC design. Familiar with Java/JSP/Servlet (Struts2/ Spring/ Hibernate framework), C/C++, ASP (.Net MVC), PHP (with Redis). Mastered SVN, Git, and Perforce to do source code control. Used JIRA, Hansoft X to do project management.


Front-end Development Engineer

Happy Elements

Partnership; 201-500 employees; Computer Games industry

August 2013November 2013 (4 months) Beijing, China

Happy Elements Ltd., founded in 2009. Its over 2.5 Million Daily Active Users (DAU) was the #8 social game developer/publisher on Facebook, and the top Asia-based game developer.

Worked in Beijing Headquater. Project is listed below.

Information Commissioner

Pingxiang Hutong Information Co., Ltd.

Partnership; 101-200 employees; B2B industry

August 2010September 2010 (2 months) Pingxiang, Jiangxi, China

Be responsible to write web spiders (using Java language) to scan some web pages and obtain information for company's B2B business.


  • Software copyright of Exam and Training Assessment System for Special Post

    • Copyright Protection Center of China
    • License 2014SR015922
    • February 2014
  • N1 Certificate Japanese Language Proficiency

    • The Japan Foundation
    • N1A135290A
    • August 2013
  • Pearson LCCI Level 2 Certificate in Book-keeping and Accounts (Pass with Merit)

    • Pearson Education Services Private Limited
    • License 600/4749/5
    • June 2013


  • Mobile Game: Battle princesses of three kingdoms (Cocos2dx)

    • August 2013 to November 2013
    Team Members: Fangzhou Long, and other 20+ people

    Be responsible for using C++ and Lua to work with whole game development team (includes Game planning, Art resources, UI design, Server development and Quality Assurance), participating Cocos2d engine based mobile game front-end APP development. Using SVN to source control and JIRA to manage tasks.

    Now published and selling on APP Sotre and Google Play. Obtained more than 3 million dollars gross profit in the first month. Best seller rank #8. Has been featured 6 times in iTunes.
    Product page:
    App Annie:

  • PC Game: Possession (Unreal)

    • Starting August 2015
    Team Members: Fangzhou Long, and other 30+ people

    Network engineer.
    Source control: Perforce, Language: C++/Python, IDE: Visual Studio/Pychar, Platform: Windows/Mac OS

    A networked FPS+RTS multiplayer game. Currently under development, be responsible to build network functions, master server and dedicated server. Use hansoftx to manage task and Slack to communicate. Website:

  • Networked Game:Andromeda (Unity3D + Photon)

    • Starting August 2015
    Team Members: Fangzhou Long, Hang Fan, Liquan Chen, Ao Xue, Yuru Luo

    The team leader and game designer.
    Source control: Perforce, Language: C#, IDE: Visual Studio, Platform: Browser/Windows/Android/XBOX Controller

    A networked spacecraft multiplayer game. Currently under development, demos available at

  • Mobile Game:Oristein (Cocos2d-x)

    • Starting January 2015
    Team Members: Fangzhou Long, Hang Fan, Liquan Chen, Chao Lin, Chicheng Ren, Gaoyuan Chen, Chaomin Zhong

    The game producer and lead engineer.
    Source control: Github, Language: C++ and Lua, IDE: Eclipse, Platform: Windows/iOS/Android

    Oristein is a puzzle and battle game. Players need to do tile-matching to collect runes, and use different rune combinations to release skills and finally defeat the monster. There are many monsters and variety of skills, when to use which skill also add strategy elements to this game. Now available on

  • CMS: ITaoHuo Ebuy (ASP.NET)

    • June 2014 to Present

    Be responsible to develop an online shopping content management system with functions like account management, goods management, review management, shopping cart, image uploading/management, order management, data analysis, randomize validation code and globalization(i18n). Used AJAX to transfer some data.

  • Exam and Training Assessment System Development for Dalian Police (JSP)

    • May 2013 to June 2013
    Team Members: Fangzhou Long, Men Luyao, Liu Fangrui, Gong Qingzhi

    Work as project leader. Be responsible for project planning and outline design, personnel arrangements and coordination, and coding; successfully completed the project, received pay and registered for software copyright(Certificate Number: 0685166).

  • Entrepreneur Plan, Cappuccino Network Information Co., Ltd

    • April 2012 to June 2012
    Team Members: Fangzhou Long, Zhang Yahao

    Work as the project leader, be responsible for the project planning and design, personnel arrangements and coordination arrangements; obtained 3rd prize at provincial-level Challenge Cup Competition.

  • EG Assistant Open Source Project (Java)

    • April 2013 to June 2013
    Team Members: Fangzhou Long

    Worked as project initiator, initial maintainer, and published on Google Code for shared download.

  • XX Game Helper Framework (Java)

    • January 2014 to Present
    Team Members: Fangzhou Long

    A simple game helper framework now sharing on GitHub.


  • Volunteer Mentor (USC Viterbi School of Engineering)

    • August 2015 - Present | Social Services
  • Spectator Services Attendant (Special Olympics World Games Los Angeles 2015)

    • July 2015 | Social Services


  • Chinese

  • English

  • Japanese

Skills & Expertise

  1. Game Development
  2. Web Development
  3. Mobile Applications
  4. Java
  5. Lua
  6. C++
  7. C#


University of Southern California

Master of Science (M.Sc.), Computer Science

20142016 (expected)

Grade: 3.41/4.0

Dalian University of Foreign Languages

Bachelor of Engineering (B.Eng.), Computer Science


Grade: 87%

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